additionalStates: DynamicBossDifficulty: - name: initial transitions: - code: EnemyNear toState: Damage010 value: '30' value2: '36' - code: EnemyNear toState: Damage012 value: '30' value2: '29' - code: EnemyNear toState: Damage015 value: '30' value2: '23' - code: EnemyNear toState: Damage020 value: '30' value2: '17' - code: EnemyNear toState: Damage030 value: '30' value2: '15' - code: EnemyNear toState: Damage040 value: '30' value2: '13' - code: Auto toState: initial2 value: '0' - name: initial2 transitions: - code: EnemyNear toState: Damage050 value: '30' value2: '11' - code: EnemyNear toState: Damage060 value: '30' value2: '9' - code: EnemyNear toState: Damage070 value: '30' value2: '7' - code: EnemyNear toState: Damage080 value: '30' value2: '5' - code: EnemyNear toState: Damage090 value: '30' value2: '3' - code: Auto toState: Damage100 value: '0' - events: - code: SetDamageReceivedMultiplier value: '1' name: Damage100 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.9' name: Damage090 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.8' name: Damage080 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.7' name: Damage070 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.6' name: Damage060 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.5' name: Damage050 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.4' name: Damage040 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.3' name: Damage030 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.2' name: Damage020 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.15' name: Damage015 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.12' name: Damage012 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.1' name: Damage010 transitions: - code: Time tostate: initial value: '1' art: EnemyRobotSnakeHead artScale: '2' colliderRadius: '0.4' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - burnWeakness - poisonResist energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: Hose firingArc: '60' flashOffset: '0.33' gunTemplateName: coilsnakeHeadHasChildrenGun mountAngle: '0' mountName: haschildrengun slewRate: '60' - fireMode: Aimed firingArc: '180' flashOffset: '0.33' gunTemplateName: coilsnakeHeadNoChildrenGun mountAngle: '0' mountName: nochildrengun slewRate: '180' - fireMode: Aimed firingArc: '360' flashOffset: '0.4' gunTemplateName: coilsnakeheadGun mountAngle: '0' mountName: head slewRate: '0' gunTypes: - bulletPrefab: bullet bulletSize: '2' burst: '3' cooldown: '3' damage: '0.4' effect: Poison effectAmount: '0.1' effectDamage: '0.4' effectTime: '0.1' lifetime: '2' multi: '3' multiSpread: '10' name: coilsnakeHeadHasChildrenGun rof: '1' speed: '5' spread: '3' - bulletPrefab: bullet bulletSize: '3' burst: '9' cooldown: '3' damage: '0.45' effect: Poison effectAmount: '0.1' effectDamage: '0.45' effectTime: '0.1' lifetime: '2' multi: '3' multiSpread: '10' name: coilsnakeHeadNoChildrenGun rof: '3' speed: '5' spread: '3' - bulletPrefab: leisurelyBullet bulletSize: '1' burst: '1' cooldown: '2' damage: '0' lifetime: '0' name: coilsnakeNonHeadTimerGunDud rof: '800' speed: '3' spread: '0' - bulletPrefab: bullet bulletSize: '2' burst: '100' cooldown: '0.1' damage: '0.3' effect: Poison effectAmount: '0.1' effectDamage: '0.3' effectTime: '0.1' lifetime: '1' multi: '3' multiSpread: '120' name: coilsnakeNonHeadHasChildrenGun rof: '1.5' speed: '2' spread: '0' - bulletPrefab: bullet bulletSize: '3' burst: '1' cooldown: '5' damage: '0.45' effect: Poison effectAmount: '0.1' effectDamage: '0.45' effectTime: '0.1' lifetime: '4' name: coilsnakeNonHeadNoChildrenGun rof: '3' speed: '3.5' spread: '0' - bulletPrefab: bullet bulletSize: '2' burst: '1' cooldown: '0.01' damage: '0.45' effect: Poison effectAmount: '0.1' effectDamage: '0.45' effectTime: '0.1' lifetime: '3' multi: '2' multiSpread: '5' name: coilsnakeheadGun rof: '1.5' speed: '4' spread: '0' - bulletPrefab: ringBullet bulletSize: '2' burst: '24' cooldown: '3' damage: '0.5' effect: Poison effectAmount: '0.1' effectDamage: '0.5' effectTime: '0.1' lifetime: '3' multi: '8' multiSpread: '45' name: coilsnaketailGun rof: '1' speed: '3' spread: '0' healthRegenRate: '0' loot: bossloot: lootTableId: miniboss upgrades: lootTableId: upgrade_poison_bonus_20 maxEnergyPoints: '1' maxHitPoints: '150' maxSpeed: '6' maxTurnRate: '100' minSpeed: '0' templateName: coilsnake01 tier: '10'