additionalStates: DynamicBossDifficulty: - name: initial transitions: - code: EnemyNear toState: Damage010 value: '30' value2: '36' - code: EnemyNear toState: Damage012 value: '30' value2: '29' - code: EnemyNear toState: Damage015 value: '30' value2: '23' - code: EnemyNear toState: Damage020 value: '30' value2: '17' - code: EnemyNear toState: Damage030 value: '30' value2: '15' - code: EnemyNear toState: Damage040 value: '30' value2: '13' - code: Auto toState: initial2 value: '0' - name: initial2 transitions: - code: EnemyNear toState: Damage050 value: '30' value2: '11' - code: EnemyNear toState: Damage060 value: '30' value2: '9' - code: EnemyNear toState: Damage070 value: '30' value2: '7' - code: EnemyNear toState: Damage080 value: '30' value2: '5' - code: EnemyNear toState: Damage090 value: '30' value2: '3' - code: Auto toState: Damage100 value: '0' - events: - code: SetDamageReceivedMultiplier value: '1' name: Damage100 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.9' name: Damage090 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.8' name: Damage080 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.7' name: Damage070 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.6' name: Damage060 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.5' name: Damage050 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.4' name: Damage040 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.3' name: Damage030 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.2' name: Damage020 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.15' name: Damage015 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.12' name: Damage012 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.1' name: Damage010 transitions: - code: Time tostate: initial value: '1' art: EnemyHuskyLeaderPrefab artScale: '1' colliderRadius: '0.55' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: Aimed firingArc: '180' flashOffset: '0.33' gunTemplateName: huskyleaderaimGun mountAngle: '0' mountName: main offset: - '0' - '0' slewRate: '90' - fireMode: JustShootDammit firingArc: '180' flashOffset: '0.33' gunTemplateName: huskyleaderspinGun mountAngle: '0' mountName: spin offset: - '0' - '0' slewRate: '90' gunTypes: - burst: '3' cooldown: '1' damage: '0.5' effect: Slow effectAmount: '0.1' effectDamage: '0.5' effectTime: '0.1' lifetime: '2' multi: '3' multiSpread: '25' name: huskyleaderaimGun rof: '1' speed: '3' spread: '0' - burst: '30' cooldown: '5' damage: '0.25' effect: Slow effectAmount: '0.1' effectDamage: '0.25' effectTime: '0.1' lifetime: '3' multi: '2' multiSpread: '180' name: huskyleaderspinGun rof: '10' speed: '3' spread: '0' healthRegenRate: '0' loot: bossloot: lootTableId: miniboss upgrades: lootTableId: upgrade_ice_bonus_20 maxEnergyPoints: '1' maxHitPoints: '200' maxSpeed: '2.0' maxTurnRate: '30' minSpeed: '0.8' particlePositions: - name: darkSmoke pos: - '0.0' - '-0.96' - '-0.6' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '2' templateName: huskyleader tier: '10'