additionalStates: DynamicBossDifficulty: - name: initial transitions: - code: EnemyNear toState: Damage010 value: '30' value2: '36' - code: EnemyNear toState: Damage012 value: '30' value2: '29' - code: EnemyNear toState: Damage015 value: '30' value2: '23' - code: EnemyNear toState: Damage020 value: '30' value2: '17' - code: EnemyNear toState: Damage030 value: '30' value2: '15' - code: EnemyNear toState: Damage040 value: '30' value2: '13' - code: Auto toState: initial2 value: '0' - name: initial2 transitions: - code: EnemyNear toState: Damage050 value: '30' value2: '11' - code: EnemyNear toState: Damage060 value: '30' value2: '9' - code: EnemyNear toState: Damage070 value: '30' value2: '7' - code: EnemyNear toState: Damage080 value: '30' value2: '5' - code: EnemyNear toState: Damage090 value: '30' value2: '3' - code: Auto toState: Damage100 value: '0' - events: - code: SetDamageReceivedMultiplier value: '1' name: Damage100 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.9' name: Damage090 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.8' name: Damage080 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.7' name: Damage070 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.6' name: Damage060 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.5' name: Damage050 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.4' name: Damage040 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.3' name: Damage030 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.2' name: Damage020 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.15' name: Damage015 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.12' name: Damage012 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.1' name: Damage010 transitions: - code: Time tostate: initial value: '1' art: EnemyFlamebatLeader artScale: '1' colliderRadius: '0.8' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - waterWeakness - burnResist energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: Aimed firingArc: '40' flashOffset: '0.33' gunTemplateName: flamebatleaderGun mountAngle: '0' mountName: main slewRate: '0' - fireMode: Aimed firingArc: '120' flashOffset: '0.33' gunTemplateName: flamebatleaderGun2 mountAngle: '180' mountName: main2 slewRate: '0' gunTypes: - burst: '10' cooldown: '3' damage: '0.75' effect: Burn effectDamage: '0.75' lifetime: '3' multi: '5' multiSpread: '15' name: flamebatleaderGun rof: '1' speed: '5' spread: '10' - bulletPrefab: fireBullet burst: '10' cooldown: '3' damage: '0.25' effect: Burn effectAmount: '0.3' effectDamage: '0.25' effectTime: '8' lifetime: '3' multi: '5' multiSpread: '10' name: flamebatleaderGun2 rof: '3' speed: '4' spread: '10' healthRegenRate: '0' loot: bossloot: lootTableId: miniboss upgrades: lootTableId: upgrade_fire_bonus_20 maxEnergyPoints: '1' maxHitPoints: '188' maxSpeed: '3.5' maxTurnRate: '40' minSpeed: '1.5' particlePositions: - name: darkSmoke pos: - '0' - '-0.85' - '0.332' rot: - '0' - '0' - '0' - name: darkSmoke pos: - '0.3' - '-0.85' - '-0.15' rot: - '0' - '0' - '0' - name: darkSmoke pos: - '-0.3' - '-0.85' - '-0.15' rot: - '0' - '0' - '0' spawnInvulnerabilitySeconds: '2' templateName: flamebatleader tier: '10' xpMultiplier: '1.25'