additionalStates: DynamicBossDifficulty: - name: initial transitions: - code: EnemyNear toState: Damage010 value: '30' value2: '36' - code: EnemyNear toState: Damage012 value: '30' value2: '29' - code: EnemyNear toState: Damage015 value: '30' value2: '23' - code: EnemyNear toState: Damage020 value: '30' value2: '17' - code: EnemyNear toState: Damage030 value: '30' value2: '15' - code: EnemyNear toState: Damage040 value: '30' value2: '13' - code: Auto toState: initial2 value: '0' - name: initial2 transitions: - code: EnemyNear toState: Damage050 value: '30' value2: '11' - code: EnemyNear toState: Damage060 value: '30' value2: '9' - code: EnemyNear toState: Damage070 value: '30' value2: '7' - code: EnemyNear toState: Damage080 value: '30' value2: '5' - code: EnemyNear toState: Damage090 value: '30' value2: '3' - code: Auto toState: Damage100 value: '0' - events: - code: SetDamageReceivedMultiplier value: '1' name: Damage100 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.9' name: Damage090 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.8' name: Damage080 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.7' name: Damage070 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.6' name: Damage060 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.5' name: Damage050 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.4' name: Damage040 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.3' name: Damage030 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.2' name: Damage020 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.15' name: Damage015 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.12' name: Damage012 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.1' name: Damage010 transitions: - code: Time tostate: initial value: '1' art: EnemyGeckelstonPrefab artScale: '1' cameraZoomMultiplier: '1.25' cameraZoomRadius: '30' colliderRadius: '2' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - slowWeakness - lightningResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: summonermasterLaser1 mountAngle: '0' mountName: main1 slewRate: '0' - fireMode: Sprinkler firingArc: '360' flashOffset: '4' gunTemplateName: summonermasterturbineGun1 mountAngle: '0' mountName: main1_2 sfx: pitch: '0.33' sound: Enemy Laser Loop5 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '1' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '80000000000' syncOffset: '0' syncTo: main1 - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: summonermasterLaser2 mountAngle: '0' mountName: main2 slewRate: '0' - fireMode: Sprinkler firingArc: '360' flashOffset: '4' gunTemplateName: summonermasterturbineGun2 mountAngle: '0' mountName: main2_2 sfx: pitch: '0.33' sound: Enemy Laser Loop5 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '0.8' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '80000000000' syncOffset: '0' syncTo: main2 - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: summonermasterLaser3 mountAngle: '0' mountName: main3 slewRate: '0' - fireMode: Sprinkler firingArc: '360' flashOffset: '4' gunTemplateName: summonermasterturbineGun3 mountAngle: '0' mountName: main3_2 sfx: pitch: '0.33' sound: Enemy Laser Loop5 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '0.6' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '80000000000' syncOffset: '0' syncTo: main3 - fireMode: JustShootDammit firingArc: '360' flashOffset: '2' gunTemplateName: summonermasterLaserShield mountAngle: '0' mountName: shield sfx: sound: 'null' slewRate: '0' gunTypes: - burst: '30' cooldown: '5' damage: '1.5' effect: Lightning effectAmount: '0.1' effectDamage: '0.5' effectTime: '0.1' lifetime: '7' multi: '3' multiSpread: '120' name: summonermasterLaser1 rof: '2' speed: '3' spread: '0' - burst: '30' cooldown: '4' damage: '1.5' effect: Lightning effectAmount: '0.1' effectDamage: '0.5' effectTime: '0.1' lifetime: '7' multi: '4' multiSpread: '90' name: summonermasterLaser2 rof: '2.5' speed: '4' spread: '0' - burst: '30' cooldown: '3' damage: '1.5' effect: Lightning effectAmount: '0.1' effectDamage: '0.5' effectTime: '0.1' lifetime: '7' multi: '5' multiSpread: '72' name: summonermasterLaser3 rof: '3' speed: '5' spread: '0' - bulletPrefab: shurikenBullet burst: '30000000' cooldown: '0' damage: '0.45' effect: Lightning effectAmount: '0.1' effectDamage: '0.15' effectTime: '0.1' lifetime: '10' name: summonermasterLaserShield rof: '2' speed: '0.2' spread: '360' - bulletPrefab: ringBullet bulletSize: '2.5' burst: '10000000' cooldown: '0' damage: '0.6' effect: Lightning effectAmount: '0.1' effectDamage: '0.2' effectTime: '0.1' isPiercing: 'true' lifetime: '0.166' multi: '3' multiSpread: '120' name: summonermasterturbineGun1 rof: '6' speed: '0' spread: '0' - bulletPrefab: ringBullet bulletSize: '2.5' burst: '10000000' cooldown: '0' damage: '0.6' effect: Lightning effectAmount: '0.1' effectDamage: '0.2' effectTime: '0.1' isPiercing: 'true' lifetime: '0.166' multi: '4' multiSpread: '90' name: summonermasterturbineGun2 rof: '6' speed: '0' spread: '0' - bulletPrefab: ringBullet bulletSize: '2.5' burst: '10000000' cooldown: '0' damage: '0.6' effect: Lightning effectAmount: '0.1' effectDamage: '0.2' effectTime: '0.1' isPiercing: 'true' lifetime: '0.166' multi: '5' multiSpread: '72' name: summonermasterturbineGun3 rof: '6' speed: '0' spread: '0' healthRegenRate: '0' loot: bossloot: lootTableId: tiernboss entryKey: lootTableId: upgrade_lightningattack_25 maxEnergyPoints: '1' maxHitPoints: '800' maxSpeed: '1.5' maxTurnRate: '55' minSpeed: '0.8' particlePositions: - name: darkSmoke pos: - '-0.353' - '-1.644' - '-2.038' rot: - '0' - '0' - '0' - name: darkSmoke pos: - '0.462' - '-1.6672' - '-1.95' rot: - '0' - '0' - '0' spawnInvulnerabilitySeconds: '2' templateName: summonermaster tier: '6'