additionalStates: DynamicBossDifficulty: - name: initial transitions: - code: EnemyNear toState: Damage010 value: '30' value2: '36' - code: EnemyNear toState: Damage012 value: '30' value2: '29' - code: EnemyNear toState: Damage015 value: '30' value2: '23' - code: EnemyNear toState: Damage020 value: '30' value2: '17' - code: EnemyNear toState: Damage030 value: '30' value2: '15' - code: EnemyNear toState: Damage040 value: '30' value2: '13' - code: Auto toState: initial2 value: '0' - name: initial2 transitions: - code: EnemyNear toState: Damage050 value: '30' value2: '11' - code: EnemyNear toState: Damage060 value: '30' value2: '9' - code: EnemyNear toState: Damage070 value: '30' value2: '7' - code: EnemyNear toState: Damage080 value: '30' value2: '5' - code: EnemyNear toState: Damage090 value: '30' value2: '3' - code: Auto toState: Damage100 value: '0' - events: - code: SetDamageReceivedMultiplier value: '1' name: Damage100 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.9' name: Damage090 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.8' name: Damage080 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.7' name: Damage070 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.6' name: Damage060 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.5' name: Damage050 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.4' name: Damage040 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.3' name: Damage030 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.2' name: Damage020 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.15' name: Damage015 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.12' name: Damage012 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.1' name: Damage010 transitions: - code: Time tostate: initial value: '1' art: EnemyNANA artScale: '1.2' colliderRadius: '0.7' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - slowWeakness - lightningResist energyRegenRate: '0' explosionPrefab: ExplosionBig_NoDebris gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: cloudleaderbigbite1 mountAngle: '0' mountName: bite1 sfx: pitch: '0.25' sound: Enemy Laser Loop5 slewRate: '0' gunTypes: - bulletPrefab: ringBullet bulletSize: '8' burst: '4' cooldown: '0' damage: '0.75' effect: Lightning effectAmount: '0.1' effectDamage: '0.25' effectTime: '0.1' lifetime: '0.33' multi: '1' multiSpread: '0' name: cloudleaderbigbite1 rof: '6' speed: '2' spread: '0' healthRegenRate: '0' loot: bossloot: lootTableId: miniboss upgrades: lootTableId: upgrade_lightning_bonus_20 maxEnergyPoints: '1' maxHitPoints: '350' maxSpeed: '1.5' maxTurnRate: '55' minSpeed: '0.8' particlePositions: - name: darkSmoke pos: - '-1.07' - '-0.06' - '-1' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '0' templateName: cloudleaderbig tier: '6'