additionalStates: DynamicBossDifficulty: - name: initial transitions: - code: EnemyNear toState: Damage010 value: '30' value2: '36' - code: EnemyNear toState: Damage012 value: '30' value2: '29' - code: EnemyNear toState: Damage015 value: '30' value2: '23' - code: EnemyNear toState: Damage020 value: '30' value2: '17' - code: EnemyNear toState: Damage030 value: '30' value2: '15' - code: EnemyNear toState: Damage040 value: '30' value2: '13' - code: Auto toState: initial2 value: '0' - name: initial2 transitions: - code: EnemyNear toState: Damage050 value: '30' value2: '11' - code: EnemyNear toState: Damage060 value: '30' value2: '9' - code: EnemyNear toState: Damage070 value: '30' value2: '7' - code: EnemyNear toState: Damage080 value: '30' value2: '5' - code: EnemyNear toState: Damage090 value: '30' value2: '3' - code: Auto toState: Damage100 value: '0' - events: - code: SetDamageReceivedMultiplier value: '1' name: Damage100 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.9' name: Damage090 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.8' name: Damage080 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.7' name: Damage070 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.6' name: Damage060 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.5' name: Damage050 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.4' name: Damage040 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.3' name: Damage030 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.2' name: Damage020 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.15' name: Damage015 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.12' name: Damage012 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.1' name: Damage010 transitions: - code: Time tostate: initial value: '1' art: EnemyPsychopus artScale: '1' colliderRadius: '1' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: cyclopusgun mountAngle: '0' mountName: main slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: cyclopusgun2 mountAngle: '0' mountName: main2 offset: - '0' - '1' slewRate: '180' syncOffset: '0' syncTo: main - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '2' gunTemplateName: cyclopusspingun mountAngle: '0' mountName: spin slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '1.5' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '900000' - fireMode: JustShootDammit firingArc: '360' flashOffset: '30' gunTemplateName: octopuslasergun mountAngle: '0' mountName: eyelaser offset: - '0.33' - '-25' sfx: sound: Enemy Laser Loop4 signalTime: '2' slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '30' gunTemplateName: octopuslasergun mountAngle: '0' mountName: eyelaser2 offset: - '-0.33' - '-25' sfx: sound: Enemy Laser Loop4 signalTime: '2' slewRate: '0' syncOffset: '0' syncTo: eyelaser healthRegenRate: '0' loot: bossloot: lootTableId: miniboss upgrades: lootTableId: upgrade_water_bonus_20 maxEnergyPoints: '1' maxHitPoints: '200' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' particlePositions: - name: darkSmoke pos: - '0' - '-0.932' - '0' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '-0.857' - '-1.777' - '0.362' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '-0.631' - '-1.312' - '-0.816' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '0.872' - '-1.683' - '0.618' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '0.928' - '-1.039' - '-0.29' rot: - '0' - '0' - '-90' recoilScale: '0' spawnInvulnerabilitySeconds: '0' templateName: cyclopus2 tier: '9'