additionalStates: DynamicBossDifficulty: - name: initial transitions: - code: EnemyNear toState: Damage010 value: '30' value2: '36' - code: EnemyNear toState: Damage012 value: '30' value2: '29' - code: EnemyNear toState: Damage015 value: '30' value2: '23' - code: EnemyNear toState: Damage020 value: '30' value2: '17' - code: EnemyNear toState: Damage030 value: '30' value2: '15' - code: EnemyNear toState: Damage040 value: '30' value2: '13' - code: Auto toState: initial2 value: '0' - name: initial2 transitions: - code: EnemyNear toState: Damage050 value: '30' value2: '11' - code: EnemyNear toState: Damage060 value: '30' value2: '9' - code: EnemyNear toState: Damage070 value: '30' value2: '7' - code: EnemyNear toState: Damage080 value: '30' value2: '5' - code: EnemyNear toState: Damage090 value: '30' value2: '3' - code: Auto toState: Damage100 value: '0' - events: - code: SetDamageReceivedMultiplier value: '1' name: Damage100 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.9' name: Damage090 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.8' name: Damage080 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.7' name: Damage070 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.6' name: Damage060 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.5' name: Damage050 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.4' name: Damage040 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.3' name: Damage030 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.2' name: Damage020 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.15' name: Damage015 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.12' name: Damage012 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.1' name: Damage010 transitions: - code: Time tostate: initial value: '1' art: EnemyBastStatue artScale: '1' colliderRadius: '3' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: bansheeleadergun1 mountAngle: '0' mountName: main slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.5' gunTemplateName: bansheeleadercenter5 mountAngle: '0' mountName: center offset: - '0' - '0' slewRate: '90' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-344.9' mountName: flower1 offset: - '0' - '-11.61' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-56.9' mountName: flower2 offset: - '11.041767' - '-3.587688' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-272.9' mountName: flower3 offset: - '-11.041767' - '-3.587688' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-200.9' mountName: flower4 offset: - '-6.824187' - '9.392688' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-128.9' mountName: flower5 offset: - '6.824187' - '9.392688' slewRate: '0' syncOffset: '0' syncTo: center gunTypes: - bulletPrefab: leisurelyBullet burst: '10000' cooldown: '0' damage: '0.2' effect: Water effectAmount: '0.1' effectDamage: '0.2' effectTime: '0.1' lifetime: '2' multi: '1' multiSpread: '0' name: bansheeleadergun1 rof: '6' speed: '2' spread: '360' - burst: '7' cooldown: '4' damage: '0.4' effect: Water effectAmount: '0.1' effectDamage: '0.4' effectTime: '0.1' lifetime: '5' multi: '1' multiOffset: - '0' - '0' multiSpread: '0' name: bansheeleaderflower1 rof: '3' speed: '4.5' spread: '0' - burst: '6' cooldown: '4' damage: '0.45' effect: Water effectAmount: '0.1' effectDamage: '0.45' effectTime: '0.1' lifetime: '5' multi: '1' multiOffset: - '0' - '0' multiSpread: '0' name: bansheeleaderflower2 rof: '3' speed: '4.5' spread: '0' - bulletSize: '2' burst: '50000' cooldown: '2' damage: '0.45' effect: Water effectAmount: '0.1' effectDamage: '0.45' effectTime: '0.1' lifetime: '4' multi: '3' multiOffset: - '0' - '0' multiSpread: '120' name: bansheeleadercenter3 rof: '0.333' speed: '3' spread: '0' - bulletSize: '2' burst: '50000' cooldown: '2' damage: '0.45' effect: Water effectAmount: '0.1' effectDamage: '0.45' effectTime: '0.1' lifetime: '4' multi: '5' multiOffset: - '0' - '0' multiSpread: '72' name: bansheeleadercenter5 rof: '0.333' speed: '3' spread: '0' - bulletSize: '2' burst: '50000' cooldown: '2' damage: '0.45' effect: Water effectAmount: '0.1' effectDamage: '0.45' effectTime: '0.1' lifetime: '4' multi: '7' multiOffset: - '0' - '0' multiSpread: '51.4' name: bansheeleadercenter7 rof: '0.333' speed: '3' spread: '0' healthRegenRate: '0' loot: bossloot: lootTableId: miniboss upgrades: lootTableId: upgrade_water_bonus_20 maxEnergyPoints: '1' maxHitPoints: '180' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' particlePositions: - name: darkSmokeSlow pos: - '-0.36' - '-1.07' - '-2.93' rot: - '0' - '0' - '-90' - name: darkSmokeSlow pos: - '-0.9' - '-0.83' - '-2.5' rot: - '0' - '0' - '-90' - name: darkSmokeSlow pos: - '1.07' - '0.17' - '-2.04' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '0' templateName: bansheeleader5 tier: '10'