additionalStates: PoopEvery10Seconds: - name: initial transitions: - code: EnemyNear toState: wait value: '20' - name: wait transitions: - code: Time toState: poop value: '60' - events: - code: Spawn name: escortmission_poop offset: angle: '0' distance: '0.01' isRelative: 'true' value: '1' name: poop transitions: - code: NoEnemyNear toState: initial value: '20' - code: Auto toState: wait value: '0' art: FriendlyDrillShipPrefab artScale: '1' bankSmoothing: '10000' colliderRadius: '0' colliderX: '0' colliderY: '0' damageThreshold: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit flashOffset: '0.4' gunTypeConfig: bulletHue: green bulletPalette: all_color bulletPrefab: shurikenBullet bulletSize: '1.1' burst: '1' cooldown: '1' damage: '0' lifetime: '1' multi: '20' multiSpread: '18' rof: '10' speed: '3' spread: '0.05' mountAngle: '0' mountName: healed sfx: sound: 'null' - fireMode: JustShootDammit flashOffset: '0.4' gunTypeConfig: bulletHue: green bulletPalette: all_color bulletPrefab: shurikenBullet bulletSize: '3' burst: '1' cooldown: '1' damage: '0' lifetime: '2' multi: '40' multiSpeed: '0.025' multiSpread: '18' rof: '10' speed: '4' spread: '0.05' mountAngle: '0' mountName: revived sfx: sound: 'null' healthRegenRate: '0' isVisibleInRadar: 'true' maxEnergyPoints: '1' maxHitPoints: '1000' maxSpeed: '1' maxTurnRate: '270' minSpeed: '1' showStats: always spawnInvulnerabilitySeconds: '0' templateName: escortmission tier: '0' xpMultiplier: '0'