additionalStates: DynamicBossDifficulty: - name: initial transitions: - code: EnemyNear toState: Damage010 value: '30' value2: '36' - code: EnemyNear toState: Damage012 value: '30' value2: '29' - code: EnemyNear toState: Damage015 value: '30' value2: '23' - code: EnemyNear toState: Damage020 value: '30' value2: '17' - code: EnemyNear toState: Damage030 value: '30' value2: '15' - code: EnemyNear toState: Damage040 value: '30' value2: '13' - code: Auto toState: initial2 value: '0' - name: initial2 transitions: - code: EnemyNear toState: Damage050 value: '30' value2: '11' - code: EnemyNear toState: Damage060 value: '30' value2: '9' - code: EnemyNear toState: Damage070 value: '30' value2: '7' - code: EnemyNear toState: Damage080 value: '30' value2: '5' - code: EnemyNear toState: Damage090 value: '30' value2: '3' - code: Auto toState: Damage100 value: '0' - events: - code: SetDamageReceivedMultiplier value: '1' name: Damage100 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.9' name: Damage090 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.8' name: Damage080 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.7' name: Damage070 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.6' name: Damage060 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.5' name: Damage050 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.4' name: Damage040 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.3' name: Damage030 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.2' name: Damage020 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.15' name: Damage015 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.12' name: Damage012 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.1' name: Damage010 transitions: - code: Time tostate: initial value: '1' art: EnemyEscortBossPrefab artScale: '1' bankSmoothing: '10000' cameraZoomMultiplier: '1.25' cameraZoomRadius: '25' colliderRadius: '3' colliderX: '0' colliderY: '0' effectImmunities: - Confuse energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.0' gunTemplateName: escortevilorbgun mountAngle: '180' mountName: main slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.0' gunTemplateName: escortevilorbgun2 mountAngle: '0' mountName: lasers sfx: sound: Enemy Laser Loop10 slewRate: '0' - fireMode: JustShootDammit firingArc: '180' flashOffset: '0.0' gunTemplateName: escortevilorbgun3 mountAngle: '0' mountName: gun3 slewRate: '120' gunTypes: - bulletPrefab: ringBullet bulletSize: '2' burst: '1' cooldown: '15' damage: '1.3' isPiercing: 'false' lifetime: '10' multi: '90' multiSpread: '4' name: escortevilorbgun rof: '1' speed: '2' spread: '0' - bulletPrefab: laserBullet bulletSize: '5' burst: '10000000' cooldown: '0' damage: '11' isPiercing: 'false' lifetime: '1' multi: '20' multiOffset: - '1.5' - '0' multiSpread: '180' name: escortevilorbgun2 rof: '2' speed: '0' spread: '0' - bulletPrefab: spinnerBullet bulletSize: '2' burst: '10000' cooldown: '0' damage: '1.5' isPiercing: 'false' lifetime: '5' name: escortevilorbgun3 rof: '4' speed: '10' spread: '0' healthRegenRate: '0' isVisibleInRadar: 'false' loot: bossloot: lootTableId: miniboss upgrades: lootTableId: upgrade_fire_bonus_20 maxEnergyPoints: '1' maxHitPoints: '750' maxSpeed: '10' maxTurnRate: '270' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: escortevilorb tier: '10' xpMultiplier: '1.3333'