additionalStates: DynamicBossDifficulty: - name: initial transitions: - code: EnemyNear toState: Damage010 value: '30' value2: '36' - code: EnemyNear toState: Damage012 value: '30' value2: '29' - code: EnemyNear toState: Damage015 value: '30' value2: '23' - code: EnemyNear toState: Damage020 value: '30' value2: '17' - code: EnemyNear toState: Damage030 value: '30' value2: '15' - code: EnemyNear toState: Damage040 value: '30' value2: '13' - code: Auto toState: initial2 value: '0' - name: initial2 transitions: - code: EnemyNear toState: Damage050 value: '30' value2: '11' - code: EnemyNear toState: Damage060 value: '30' value2: '9' - code: EnemyNear toState: Damage070 value: '30' value2: '7' - code: EnemyNear toState: Damage080 value: '30' value2: '5' - code: EnemyNear toState: Damage090 value: '30' value2: '3' - code: Auto toState: Damage100 value: '0' - events: - code: SetDamageReceivedMultiplier value: '1' name: Damage100 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.9' name: Damage090 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.8' name: Damage080 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.7' name: Damage070 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.6' name: Damage060 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.5' name: Damage050 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.4' name: Damage040 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.3' name: Damage030 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.2' name: Damage020 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.15' name: Damage015 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.12' name: Damage012 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.1' name: Damage010 transitions: - code: Time tostate: initial value: '1' art: EnemyArena2DungeonBossPrefab artScale: '1.0' cameraZoomMultiplier: '1.25' cameraZoomRadius: '90' colliderRadius: '2.5' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - slowWeakness - lightningResist energyRegenRate: '0' explosionPrefab: ExplosionB_Final gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTypeConfig: bulletPrefab: leisurelyBullet bulletSize: '3' burst: '10000' cooldown: '0' damage: '0.5' effect: Lightning effectAmount: '0.1' effectDamage: '0.5' effectTime: '0.1' isPiercing: 'true' lifetime: '1' multi: '8' multiSpread: '45' name: quad rof: '0.5' speed: '3' spread: '0' mountAngle: '0' mountName: forcefield slewRate: '0' healthRegenRate: '0' loot: bossloot: lootTable: - items: - id: shotgun_flat_9 weight: '1.0001' lootTableId: tier10boss key: lootTableId: weapons_lightning_20 upgrades: lootTableId: upgrade_armor_10 upgrades2: lootTableId: upgrade_lightningattack_x2_100 maxEnergyPoints: '1' maxHitPoints: '1400' maxSpeed: '0' maxTurnRate: '90' minSpeed: '0' recoilScale: '0' spawnInvulnerabilitySeconds: '2' templateName: arenacube tier: '10'