additionalStates: toggle_safety: - events: - code: StartEffect name: Shielded value: '1.0' - code: SetMarker name: moon1_$ offset: angle: '0' distance: '4' isContinuous: 'true' isRelative: 'true' value: '0' - code: SetMarker name: moon2_$ offset: angle: '120' distance: '4' isContinuous: 'true' isRelative: 'true' value: '0' - code: SetMarker name: moon3_$ offset: angle: '240' distance: '4' isContinuous: 'true' isRelative: 'true' value: '0' - code: InstantEffect delay: '0' name: enemyDashDeadly_lowpitch name: initial transitions: - code: Auto toState: spawn1 value: '0' - name: spawn1 transitions: - code: Time toState: spawn2 value: '3.33' - name: spawn2 transitions: - code: Time toState: spawn3 value: '3.33' - name: spawn3 transitions: - code: Time toState: orbit_1 value: '3.33' - name: orbit_1 transitions: - code: And subconditions: - code: Time value: '1' - code: ChildrenBelow value: '1' toState: orbit_2 - events: - code: GunAwake name: spiral name: orbit_2 substates: - events: - code: StopEffect name: Shielded value: '1.0' name: orbit_2_1 transitions: - code: Time toState: orbit_2_2 value: '4' - events: - code: StartEffect name: Shielded value: '1.0' name: orbit_2_2 transitions: - code: Time toState: orbit_2_1 value: '6' art: EnemySolarisMinionA artScale: '1.75' bankSmoothing: '10000' colliderRadius: '0.8' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTypeConfig: bulletPrefab: leisurelyBullet bulletSize: '10' burst: '1' cooldown: '5' damage: '2' isPiercing: 'true' lifetime: '6' multi: '1' multiSpread: '0' name: solarisplanetGun rof: '1' speed: '0' spread: '0' mountAngle: '0' mountName: anydir1 sfx: pitch: '0.7' sound: Enemy Shotgun Medium slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.7' gunTypeConfig: burst: '20' cooldown: '5' damage: '1' lifetime: '6' multi: '20' multiSpread: '18' name: spiralll rof: '1' speed: '2' spread: '0' mountAngle: '0' mountName: spiral slewRate: '0' syncOffset: '0' syncTo: anydir1 - fireMode: Aimed firingArc: '45' flashOffset: '0.75' gunTypeConfig: bulletPrefab: starBullet burst: '1' cooldown: '2' damage: '0.8' lifetime: '3' multi: '3' multiSpread: '20' name: pewpew rof: '2' speed: '5' spread: '0' mountAngle: '0' mountName: pewpew signalTime: '0.5' slewRate: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '75' maxSpeed: '5' maxTurnRate: '90' minSpeed: '5' spawnInvulnerabilitySeconds: '2' templateName: solarisplanet2 tier: '10'