art: EnemyIceNode artScale: '1' colliderRadius: '1' colliderX: '0' colliderY: '0' difficultyTable: standardBoss elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' explosionPrefab: ExplosionMed gunMounts: - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '1' gunTemplateName: blizzardsprinklergun mountAngle: '0' mountName: sprinkler sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '35' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '-3' gunTemplateName: blizzardsprinklergun2 mountAngle: '0' mountName: sprinkler2 sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '135' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' healthRegenRate: '0' isVisibleInRadar: 'false' isVisibleToAI: 'true' maxEnergyPoints: '1' maxHitPoints: '15' maxSpeed: '0' maxTurnRate: '0' minSpeed: '0' spawnInvulnerabilitySeconds: '3' templateName: icebossnode1 tier: '10'