additionalStates: locked_until_appraoched: - events: - code: StartEffect name: Shielded value: '1.0' name: initial transitions: - code: EnemyNear toState: unshield value: '5' - events: - code: StopEffect name: Shielded value: '1.0' name: unshield art: TutorialTreasurePrefab artScale: '1' colliderRadius: '1.2' colliderX: '0' colliderY: '0' damageThreshold: '0.0001' energyRegenRate: '0' explosionPrefab: ExplosionBig2 healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '500' maxSpeed: '0.0' maxTurnRate: '0' minSpeed: '0.0' showStats: always spawnInvulnerabilitySeconds: '0' templateName: DQ_SP_5XHMT_heist_treasure tier: '8' xpMultiplier: '0'