Blizzard: loopPrefab: Blizzard EnemyEffect_Malfuction_large: loopPrefab: EnemyEffect_Malfuction_large EnemyEffect_Malfuction_medium: loopPrefab: EnemyEffect_Malfuction_medium EnemyEffect_Malfuction_small: loopPrefab: EnemyEffect_Malfuction_small EnemyEffect_chargeUp_large: loopPrefab: EnemyEffect_chargeUp_large EnemyEffect_chargeUp_medium: loopPrefab: EnemyEffect_chargeUp_medium EnemyEffect_chargeUp_small: loopPrefab: EnemyEffect_chargeUp_small EnemyEffect_sniperLaser: loopPrefab: EnemyEffect_sniperLaser dangerCircle_1_stateful: loopPrefab: dangerCircle_1 dangerCircle_2_stateful: loopPrefab: dangerCircle_2 dangerCircle_3_stateful: loopPrefab: dangerCircle_3 dangerCone180_1_stateful: loopPrefab: dangerCone180_1 dangerCone180_2_stateful: loopPrefab: dangerCone180_2 dangerCone180_3_stateful: loopPrefab: dangerCone180_3 dangerCone45_1_stateful: loopPrefab: dangerCone45_1 dangerCone45_2_stateful: loopPrefab: dangerCone45_2 dangerCone45_3_stateful: loopPrefab: dangerCone45_3 dangerCone90_1_stateful: loopPrefab: dangerCone90_1 dangerCone90_2_stateful: loopPrefab: dangerCone90_2 dangerCone90_3_stateful: loopPrefab: dangerCone90_3 dangerNarrowRect_3_stateful: loopPrefab: dangerNarrowRect_3 dangerRectMid_1_stateful: loopPrefab: dangerRectMid_1 dangerRectMid_2_stateful: loopPrefab: dangerRectMid_2 dangerRectMid_3_stateful: loopPrefab: dangerRectMid_3 dangerRectMid_4_stateful: loopPrefab: dangerRectMid_4 dangerRect_1_stateful: loopPrefab: dangerRect_1 dangerRect_2_stateful: loopPrefab: dangerRect_2 dangerRect_3_stateful: loopPrefab: dangerRect_3 detectionCone180_1: loopPrefab: etectionCone180_1 detectionCone180_2: loopPrefab: etectionCone180_2 detectionCone180_3: loopPrefab: etectionCone180_3 detectionCone45_1: loopPrefab: detectionCone45_1 detectionCone45_2: loopPrefab: detectionCone45_2 detectionCone45_3: loopPrefab: detectionCone45_3 detectionCone90_1: loopPrefab: detectionCone90_1 detectionCone90_2: loopPrefab: detectionCone90_2 detectionCone90_3: loopPrefab: detectionCone90_3 detectionZoneFriendly_1: loopPrefab: detectionZoneFriendly_1 detectionZoneFriendly_2: loopPrefab: detectionZoneFriendly_2 detectionZoneFriendly_3: loopPrefab: detectionZoneFriendly_3 detectionZone_1: loopPrefab: detectionZone_1 detectionZone_2: loopPrefab: detectionZone_2 detectionZone_3: loopPrefab: detectionZone_3 enemyEffect_DamageZone_large: loopPrefab: enemyEffect_DamageZone_large enemyEffect_DamageZone_medium: loopPrefab: enemyEffect_DamageZone_medium enemyEffect_DamageZone_small: loopPrefab: enemyEffect_DamageZone_small enemyEffects_spinningLight: loopPrefab: enemyEffects_spinningLight enemyShieldWaterZone_1: loopPrefab: enemyShieldWaterZone_1 enemyShieldWaterZone_2: loopPrefab: enemyShieldWaterZone_2 enemyShieldWaterZone_3: loopPrefab: enemyShieldWaterZone_3 enemyShieldZone_1: loopPrefab: enemyShieldZone_1 enemyShieldZone_2: loopPrefab: enemyShieldZone_2 enemyShieldZone_3: loopPrefab: enemyShieldZone_3 fireball: loopPrefab: Fireball grindSparks: loopFollowsPlanePart: Collider loopPrefab: grindSparks loopSfx: Cloud Energy Loop lockOnCrosshair: loopFollowsPlanePart: Aim loopPrefab: lockOnCrosshair loopSfx: Cloud Energy Loop paladinSword_0: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_0 loopSfx: Cloud Energy Loop paladinSword_1: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_1 loopSfx: Cloud Energy Loop paladinSword_10: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_10 loopSfx: Cloud Energy Loop paladinSword_2: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_2 loopSfx: Cloud Energy Loop paladinSword_3: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_3 loopSfx: Cloud Energy Loop paladinSword_4: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_4 loopSfx: Cloud Energy Loop paladinSword_5: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_5 loopSfx: Cloud Energy Loop paladinSword_6: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_6 loopSfx: Cloud Energy Loop paladinSword_7: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_7 loopSfx: Cloud Energy Loop paladinSword_8: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_8 loopSfx: Cloud Energy Loop paladinSword_9: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_9 loopSfx: Cloud Energy Loop paladinSword_untieredA: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_utA loopSfx: Cloud Energy Loop tankShield: loopPrefab: PlaneShieldTank weakspot3: loopFollowsPlanePart: Collider loopPrefab: weakSpot3