art: EnemyZombieHerder artScale: '1.25' colliderRadius: '0.45' colliderX: '0' colliderY: '-0.2' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: zombieherderLaser mountAngle: '0' mountName: main1 slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: zombieherderLaser mountAngle: '90' mountName: main2 slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: zombieherderLaser mountAngle: '180' mountName: main3 slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: zombieherderLaser mountAngle: '270' mountName: main4 slewRate: '0' gunTypes: - bulletPrefab: bullet burst: '1' cooldown: '0' damage: '0.08' lifetime: '10' name: zombieherderdud rof: '1' speed: '0.1' spread: '0' - bulletPrefab: leisurelyBullet burst: '144' cooldown: '8' damage: '0.48' lifetime: '4' multi: '4' multiSpread: '10' name: zombieherderLaser rof: '0.5' speed: '2' spread: '0' healthRegenRate: '0' includedStates: main: - goinghome maxEnergyPoints: '1' maxHitPoints: '15' maxHomeDistance: '25' maxSpeed: '1.5' maxTurnRate: '55' minSpeed: '0.8' spawnInvulnerabilitySeconds: '2' templateName: zombieherder tier: '3'