art: EnemySweeperA artScale: '1' colliderHeight: '2' colliderWidth: '1.5' colliderX: '0' colliderY: '0.5' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.5' gunTypeConfig: bulletPrefab: ringBullet bulletSize: '1' burst: '2000000' cooldown: '2' damage: '0.5' lifetime: '4' multi: '2' multiSpread: '100' name: hammer rof: '5' speed: '0.5' spread: '0' mountAngle: '180' mountName: main sfx: pitch: '1' sound: Enemy Laser Loop3 slewRate: '0' - fireMode: Aimed firingArc: '180' flashOffset: '1' gunTypeConfig: bulletPrefab: ringBullet bulletSize: '1.7' burst: '3' cooldown: '2' damage: '1' lifetime: '4' multi: '1' multiSpread: '0' name: hammer rof: '1' speed: '5' spread: '0' mountAngle: '0' mountName: main sfx: sound: 'null' slewRate: '0' healthRegenRate: '0' includedStates: main: - goinghome maxEnergyPoints: '1' maxHitPoints: '30' maxHomeDistance: '25' maxSpeed: '2' maxTurnRate: '90' minSpeed: '2' templateName: sweeper tier: '4' xpMultiplier: '1.43'