art: EnemyMantaray artScale: '1.5' colliderRadius: '1.1' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' gunMounts: - fireMode: Sprinkler firingArc: '0' flashOffset: '0.5' gunTemplateName: mantarayfire mountAngle: '0' mountName: main offset: - '0' - '1' slewRate: '0' sprinklerFlyback: 'false' sprinklerIncrementAngle: '3.5' sprinklerStartAngle: '-90' sprinklerTurnbackAngle: '360' - fireMode: JustShootDammit firingArc: '360' flashOffset: '1' gunTypeConfig: bulletPrefab: laserBullet bulletSize: '0.75' burst: '60' cooldown: '1000' damage: '0.3' lifetime: '1.5' multi: '2' multiOffSet: - '2' - '0' multiSpeed: '0.1' multiSpread: '0' name: hammer rof: '10' speed: '6' spread: '20' mountAngle: '0' mountName: circle sfx: pitch: '1' sound: Enemy Machinegun Medium slewRate: '360' syncOffset: '7' syncTo: main gunTypes: - bulletPrefab: spinnerBullet bulletSize: '1.5' burst: '100' cooldown: '6.5' damage: '1' lifetime: '2' multi: '2' multiOffSet: - '0' - '3' multiSpread: '180' name: mantarayfire rof: '10' speed: '4' spread: '0' healthRegenRate: '0' includedStates: main: - goinghome_groupleader maxEnergyPoints: '1' maxHitPoints: '40' maxHomeDistance: '45' maxSpeed: '2.2' maxTurnRate: '30' minSpeed: '1.5' particlePositions: - name: darkSmoke pos: - '1.23' - '-0.55' - '0.12' rot: - '0' - '0' - '0' - name: darkSmoke pos: - '-1.23' - '-0.55' - '0.12' rot: - '0' - '0' - '0' spawnInvulnerabilitySeconds: '2' templateName: mantaray tier: '3'