additionalStates: RocketJet: - name: initial transitions: - code: Auto toState: fire_fx_loop value: '0' - events: - code: InstantEffect delay: '0.0' name: explosionSmallMuted offset: angle: '180' distance: '2' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.1' name: explosionSmallMuted offset: angle: '180' distance: '2' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.2' name: explosionSmallMuted offset: angle: '180' distance: '2' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.3' name: explosionSmallMuted offset: angle: '180' distance: '2' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.4' name: explosionSmallMuted offset: angle: '180' distance: '2' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.5' name: explosionSmallMuted offset: angle: '180' distance: '2' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.6' name: explosionSmallMuted offset: angle: '180' distance: '2' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.7' name: explosionSmallMuted offset: angle: '180' distance: '2' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.8' name: explosionSmallMuted offset: angle: '180' distance: '2' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.9' name: explosionSmallMuted offset: angle: '180' distance: '2' isRelative: 'true' value: '1' name: fire_fx_loop transitions: - code: Time toState: fire_fx_loop value: '1' art: EnemyKaijuSpearMissile artScale: '1' colliderRadius: '1.4' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionBig_NoDebris_Hazard_Deadly_1 gunMounts: - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '1' gunTemplateName: kaijubigbubble2missileGun mountAngle: '-170' mountName: lasercharge sfx: pitch: '1' sound: Enemy Loop Missile Deadly slewRate: '180' sprinklerFlyback: 'true' sprinklerIncrementAngle: '2.5' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '1800' - fireMode: JustSHootDammit firingArc: '360' flashOffset: '0.5' gunTemplateName: kaijubigbubblebombexplodegun1 mountAngle: '0' mountName: explodegun slewRate: '0' - fireMode: JustSHootDammit firingArc: '360' flashOffset: '0.5' gunTemplateName: kaijubigbubblebombexplodegun2 mountAngle: '0' mountName: explodegun2 slewRate: '0' syncOffset: '0.2' syncTo: explodegun gunTypes: - bulletPrefab: leisurelyBullet burst: '100' cooldown: '0' damage: '0.1' effect: Water effectAmount: '0.1' effectDamage: '0.65' effectTime: '0.1' lifetime: '2' multi: '3' multiSpread: '120' name: kaijubigbubble2missileGun range: '1' rof: '5' speed: '0.5' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '60' maxSpeed: '3.5' maxTurnRate: '40' minSpeed: '1.5' particlePositions: - name: darkSmoke pos: - '0' - '-1.556' - '0' rot: - '0' - '0' - '0' recoilScale: '0' spawnInvulnerabilitySeconds: '0' templateName: kaijubigbubble2missile tier: '10' xpMultiplier: '0'