additionalStates: lowhealtheffect: - name: initial transitions: - code: HealthBelow toState: main value: '0.33' - events: - code: StatefulEffect name: EnemyEffect_Malfuction_small value: '1' - code: StatefulEffect delay: '1' name: EnemyEffect_Malfuction_small value: '0' name: main transitions: - code: Time toState: main value: '2' art: EnemyDragonSnake3 artScale: '1' colliderRadius: '0.4' colliderX: '0' colliderY: '0' difficultyTable: standardBoss effectImmunities: - Confuse elementSusceptibilityIds: - burnWeakness - poisonResist energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: dragonsnakegun2 mountAngle: '0' mountName: main1 sfx: sound: 'null' slewRate: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '60' maxSpeed: '8' maxTurnRate: '720' minSpeed: '0' showName: never showStats: never templateName: dragonsnake03 tier: '10' xpMultiplier: '0'