additionalStates: chainreaction: - name: initial transitions: - code: TypeNear name: chainreaction toState: boom value: '5' - code: TypeNear name: chainreaction toState: boom2 value: '7' - events: - code: AdjustHealthBy value: '-0.05' name: boom transitions: - code: Time toState: initial value: '1' - events: - code: AdjustHealthBy value: '-0.025' name: boom2 transitions: - code: Time toState: initial value: '1' art: EnemyBombBoss_Prefab artScale: '1' cameraZoomMultiplier: '1.25' cameraZoomRadius: '24.00' colliderRadius: '2.5' colliderX: '0' colliderY: '0' difficultyTable: standardBoss effectImmunities: - Confuse energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' loot: bossloot: lootTableId: tier2boss jackpot: lootTableId: tier2treasureBIG_50percent maxEnergyPoints: '1' maxHitPoints: '700' maxSpeed: '4' maxTurnRate: '90' minSpeed: '0.5' templateName: bombboss tier: '3' xpMultiplier: '1.4'