additionalStates: chainreaction: - name: initial transitions: - code: TypeNear name: chainreaction toState: boom value: '5' - code: TypeNear name: chainreaction toState: boom2 value: '7' - events: - code: AdjustHealthBy value: '-0.8' name: boom transitions: - code: Time toState: initial value: '1' - events: - code: AdjustHealthBy value: '-0.4' name: boom2 transitions: - code: Time toState: initial value: '1' art: EnemyStoredBomb_Prefab artScale: '2' bankSmoothing: '10000' colliderRadius: '0.4' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionMed gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '1' gunTemplateName: homingbombgun mountAngle: '0' mountName: main slewRate: '10' gunTypes: - bulletPrefab: leisurelyBullet bulletSize: '2' burst: '1' cooldown: '40000' damage: '0.7' lifetime: '6' multi: '12' multiSpread: '30' name: homingbombgun rof: '1' speed: '1.5' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '15' maxSpeed: '10' maxTurnRate: '270' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: homingbomb tier: '2' xpMultiplier: '0'