- actions: - gunMount: flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T1 gunTypeConfig: bulletHue: green bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.56' burst: '42' cooldown: '2' damage: '0.8625' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '-90' offset: - '-0.3' - '0' sfx: sound: laser - gunMount: flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T1 gunTypeConfig: bulletHue: green bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.56' burst: '42' cooldown: '2' damage: '0.8625' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '90' offset: - '0.3' - '0' sfx: sound: 'null' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: green bulletPalette: glow bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_0 id: strike_0 slot: MainGun tag: strike tier: '0' - actions: - gunMount: flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T1 gunTypeConfig: bulletHue: green bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.5681280000000001' burst: '48' cooldown: '2' damage: '1.725' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '-90' offset: - '-0.3' - '0' sfx: sound: laser - gunMount: flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T1 gunTypeConfig: bulletHue: green bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.5681280000000001' burst: '48' cooldown: '2' damage: '1.725' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '90' offset: - '0.3' - '0' sfx: sound: 'null' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: green bulletPalette: tight bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_1 id: strike_1 slot: MainGun tag: strike tier: '1' - actions: - gunMount: flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T1 gunTypeConfig: bulletHue: green bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.5562480000000001' burst: '48' cooldown: '2' damage: '2.461' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '-90' offset: - '-0.3' - '0' sfx: sound: laser - gunMount: flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T1 gunTypeConfig: bulletHue: green bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.5562480000000001' burst: '48' cooldown: '2' damage: '2.461' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '90' offset: - '0.3' - '0' sfx: sound: 'null' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: green bulletPalette: ringing bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_2 id: strike_2 slot: MainGun tag: strike tier: '2' - actions: - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T3 gunTypeConfig: bulletHue: teal bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.55822' burst: '48' cooldown: '2' damage: '2.898' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '-90' offset: - '-0.3' - '0' sfx: sound: laser sprinklerIncrementAngle: '5' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T3 gunTypeConfig: bulletHue: teal bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.55822' burst: '48' cooldown: '2' damage: '2.898' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '90' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '5' sprinklerStartAngle: '0' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: teal bulletPalette: glow bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_3 id: strike_3 slot: MainGun tag: strike tier: '3' - actions: - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T3 gunTypeConfig: bulletHue: teal bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.5664' burst: '48' cooldown: '2' damage: '3.7605' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '-90' offset: - '-0.3' - '0' sfx: sound: laser sprinklerIncrementAngle: '10' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T3 gunTypeConfig: bulletHue: teal bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.5664' burst: '48' cooldown: '2' damage: '3.7605' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '90' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '10' sprinklerStartAngle: '0' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: teal bulletPalette: glow bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_4 id: strike_4 slot: MainGun tag: strike tier: '4' - actions: - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T5 gunTypeConfig: bulletHue: blue bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.5850000000000001' burst: '48' cooldown: '2' damage: '4.255' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '-90' offset: - '-0.3' - '0' sfx: sound: laser sprinklerIncrementAngle: '15' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T5 gunTypeConfig: bulletHue: blue bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.5850000000000001' burst: '48' cooldown: '2' damage: '4.255' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '90' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '15' sprinklerStartAngle: '0' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: blue bulletPalette: glow bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_5 id: strike_5 slot: MainGun tag: strike tier: '5' - actions: - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T5 gunTypeConfig: bulletHue: blue bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6420000000000001' burst: '48' cooldown: '2' damage: '4.945' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '-90' offset: - '-0.3' - '0' sfx: sound: laser sprinklerIncrementAngle: '20' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T5 gunTypeConfig: bulletHue: blue bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6420000000000001' burst: '48' cooldown: '2' damage: '4.945' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '90' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '20' sprinklerStartAngle: '0' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: blue bulletPalette: ringing bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_6 id: strike_6 slot: MainGun tag: strike tier: '6' - actions: - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T7 gunTypeConfig: bulletHue: blue bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6496000000000001' burst: '48' cooldown: '2' damage: '3.45' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '180' offset: - '-0.3' - '0' sfx: sound: laser sprinklerIncrementAngle: '4' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '-3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T7 gunTypeConfig: bulletHue: blue bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6496000000000001' burst: '48' cooldown: '2' damage: '3.45' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '180' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '-3' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T7 gunTypeConfig: bulletHue: blue bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6902' burst: '48' cooldown: '2' damage: '3.45' doesReloadNonemptyClips: 'true' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '180' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '2' sprinklerStartAngle: '0' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: blue bulletPalette: halo bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_7 id: strike_7 slot: MainGun tag: strike tier: '7' - actions: - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T7 gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6912' burst: '48' cooldown: '2' damage: '3.36375' doesReloadNonemptyClips: 'true' effect: Lightning effectAmount: '0.1' effectDamage: '1.12125' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '-60' offset: - '-0.3' - '0' sfx: sound: laser sprinklerIncrementAngle: '15' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T7 gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6912' burst: '48' cooldown: '2' damage: '3.36375' doesReloadNonemptyClips: 'true' effect: Lightning effectAmount: '0.1' effectDamage: '1.12125' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '60' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '15' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T7 gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6912' burst: '48' cooldown: '2' damage: '3.36375' doesReloadNonemptyClips: 'true' effect: Lightning effectAmount: '0.1' effectDamage: '1.12125' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '180' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '15' sprinklerStartAngle: '0' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: purple bulletPalette: glow bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_8 id: strike_8 slot: MainGun tag: strike tier: '8' - actions: - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T9 gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6878000000000001' burst: '48' cooldown: '2' damage: '3.45' doesReloadNonemptyClips: 'true' effect: Poison effectAmount: '0.1' effectDamage: '1.15' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '180' offset: - '-0.3' - '0' sfx: sound: laser sprinklerIncrementAngle: '6' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '-3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T9 gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6878000000000001' burst: '48' cooldown: '2' damage: '3.45' doesReloadNonemptyClips: 'true' effect: Poison effectAmount: '0.1' effectDamage: '1.15' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '180' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '-5' sprinklerStartAngle: '0' - gunMount: SprinklerTurnbackAngle: '3000000' fireMode: SprinklerTurnback flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T9 gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6878000000000001' burst: '48' cooldown: '2' damage: '3.45' doesReloadNonemptyClips: 'true' effect: Poison effectAmount: '0.1' effectDamage: '1.15' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '14' speed: '8' mountAngle: '180' offset: - '0.3' - '0' sfx: sound: 'null' sprinklerIncrementAngle: '4' sprinklerStartAngle: '0' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: purple bulletPalette: ringing_white bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' icon: ItemLootStrike_9 id: strike_9 slot: MainGun soulbound: 'true' tag: strike tier: '9' - actions: - gunMount: flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T9 gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6800000000000002' burst: '48' cooldown: '2' damage: '6.0375' doesReloadNonemptyClips: 'true' effect: Burn effectAmount: '0.1' effectDamage: '2.0125' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '7' speed: '8' mountAngle: '-45' offset: - '-0.3' - '0' sfx: sound: laser - gunMount: flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T9 gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6800000000000002' burst: '48' cooldown: '2' damage: '6.0375' doesReloadNonemptyClips: 'true' effect: Burn effectAmount: '0.1' effectDamage: '2.0125' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '7' speed: '8' mountAngle: '45' offset: - '0.3' - '0' sfx: sound: 'null' - gunMount: flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T9 gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6800000000000002' burst: '48' cooldown: '2' damage: '6.0375' doesReloadNonemptyClips: 'true' effect: Burn effectAmount: '0.1' effectDamage: '2.0125' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '7' speed: '8' mountAngle: '-135' offset: - '-0.3' - '0' sfx: sound: 'null' - gunMount: flashOffset: '0.4' flashPrefab: muzzleFlashEffect_generic_T9 gunTypeConfig: bulletHue: purple bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '0.6800000000000002' burst: '48' cooldown: '2' damage: '6.0375' doesReloadNonemptyClips: 'true' effect: Burn effectAmount: '0.1' effectDamage: '2.0125' effectTime: '0.1' guaranteedHitArcA: '-30' guaranteedHitArcB: '30' guaranteedHitMaxRange: '6.75' guaranteedHitMinRange: '4.2' guaranteedHitMode: Lock lifetime: '1' rof: '7' speed: '8' mountAngle: '135' offset: - '0.3' - '0' sfx: sound: 'null' - gunMount: flashOffset: '0.4' gunTypeConfig: bulletHue: purple bulletPalette: ringing_white bulletPrefab: invisibleBullet bulletSize: '0.4' burst: '1' cooldown: '2' damage: '0' doesReloadNonemptyClips: 'true' lifetime: '0.3' multi: '1' rof: '8' speed: '0' spread: '0' statefulEffectOnHeld: lockOnCrosshair offset: - '0' - '3' sfx: sound: 'null' extraTags: - rare icon: ItemLootStrike_10 id: strike_10 slot: MainGun soulbound: 'true' tag: strike tier: '10'