additionalStates: laymines: - name: initial transitions: - code: ChooseTransition options: - toState: wait1 weight: '25' - toState: wait2 weight: '25' - toState: wait3 weight: '25' - toState: wait4 weight: '25' - name: wait1 transitions: - code: Time toState: checkformines value: '1' - name: wait2 transitions: - code: Time toState: checkformines value: '2' - name: wait3 transitions: - code: Time toState: checkformines value: '3' - name: wait4 transitions: - code: Time toState: checkformines value: '4' - name: checkformines transitions: - code: NoTypeNear name: robomineshieldgrenade toState: laymine value: '5' - code: Auto toState: wait1 value: '0' - events: - code: Spawn delay: '0' maxChildren: '3' name: robomineshieldgrenade offset: angle: '0' distance: '0' isRelative: 'true' value: '1' name: laymine transitions: - code: Auto toState: initial value: '0' art: EnemyRobotOfUnusualDesignMinion artScale: '1.25' colliderRadius: '0.6' colliderX: '0' colliderY: '0' deactivationType: never energyRegenRate: '0' explosionPrefab: ExplosionSmall healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '22' maxSpeed: '10' maxTurnRate: '270' minSpeed: '0' templateName: robomineshield tier: '5' xpMultiplier: '1'