additionalStates: chainreaction: - name: initial transitions: - code: TypeNear name: chainreaction toState: boom value: '5' - code: TypeNear name: chainreaction toState: boom2 value: '7' - events: - code: AdjustHealthBy value: '-0.1' name: boom transitions: - code: Time toState: initial value: '1' - events: - code: AdjustHealthBy value: '-0.05' name: boom2 transitions: - code: Time toState: initial value: '1' art: EnemyFatCharlie_Prefab artScale: '1.3' colliderHeight: '4' colliderWidth: '2' colliderX: '0' colliderY: '0' difficultyTable: standardBoss effectImmunities: - Confuse energyRegenRate: '0' explosionPrefab: ExplosionBig2 healthRegenRate: '0' loot: bossloot: lootTableId: miniboss maxEnergyPoints: '1' maxHitPoints: '300' maxSpeed: '0.6' maxTurnRate: '60' minSpeed: '0.3' spawnInvulnerabilitySeconds: '2' templateName: fatblimp tier: '2' xpMultiplier: '1.4'