additionalStates: chainreaction: - name: initial transitions: - code: TypeNear name: chainreaction toState: boom value: '5' - code: TypeNear name: chainreaction toState: boom2 value: '7' - events: - code: AdjustHealthBy value: '-0.2' name: boom transitions: - code: Time toState: initial value: '1' - events: - code: AdjustHealthBy value: '-0.1' name: boom2 transitions: - code: Time toState: initial value: '1' art: EnemyCharlie_Prefab artScale: '3' colliderHeight: '1.4' colliderWidth: '0.8' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionMed healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '0.6' maxTurnRate: '180' minSpeed: '0.3' spawnInvulnerabilitySeconds: '2' templateName: flakblimpbig tier: '2' xpMultiplier: '3.6'