additionalStates: chainreaction: - name: initial transitions: - code: TypeNear name: chainreaction toState: boom value: '5' - code: TypeNear name: chainreaction toState: boom2 value: '7' - events: - code: AdjustHealthBy value: '-0.33' name: boom transitions: - code: Time toState: initial value: '1' - events: - code: AdjustHealthBy value: '-0.16' name: boom2 transitions: - code: Time toState: initial value: '1' art: EnemyImperialRepairDrone artScale: '1' colliderRadius: '0.4' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: Aimed firingArc: '160' flashOffset: '0.5' gunTypeConfig: burst: '3' cooldown: '1' damage: '0.5' lifetime: '4' multi: '1' multiSpread: '10' name: hammer rof: '5' speed: '4' spread: '0' mountAngle: '0' mountName: main slewRate: '60' healthRegenRate: '0' includedStates: main: - goinghome_die loot: jackpot: lootTableId: tier2treasureBIG_25percent maxEnergyPoints: '1' maxHitPoints: '50' maxHomeDistance: '60' maxSpeed: '2' maxTurnRate: '200' minSpeed: '1' spawnInvulnerabilitySeconds: '0' templateName: bombfactoryworker tier: '2' xpMultiplier: '2'