additionalStates: chainreaction: - name: initial transitions: - code: TypeNear name: chainreaction toState: boom2 value: '7' - events: - code: AdjustHealthBy value: '-1' name: boom2 transitions: - code: Time toState: initial value: '1' art: EnemyRoboMine artScale: '1' colliderRadius: '0.3' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: Explosion_Hazard_Mild gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '1' gunTemplateName: flakblimpGrenadeLauncher mountAngle: '0' mountName: main slewRate: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '5' maxSpeed: '0' maxTurnRate: '0' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: bomberjetexploder tier: '2' xpMultiplier: '0'