additionalStates: chainreaction: - name: initial transitions: - code: TypeNear name: chainreaction toState: boom2 value: '5' - code: TypeNear name: chainreaction2 toState: boom2 value: '5' - events: - code: Die delay: '0.4' value: '0' name: boom2 art: EnemyHomingBomb_Prefab artScale: '1.6' colliderRadius: '0.5' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionBig_NoDebris_Hazard_Deadly_1 healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '1' maxSpeed: '0' maxTurnRate: '120' minSpeed: '0' spawnInvulnerabilitySeconds: '2' templateName: bombbarrel tier: '2' xpMultiplier: '0'