additionalStates: chainreaction: - name: initial transitions: - code: TypeNear name: chainreaction toState: boom value: '5' - code: TypeNear name: chainreaction toState: boom2 value: '7' - events: - code: AdjustHealthBy value: '-0.8' name: boom transitions: - code: Time toState: initial value: '1' - events: - code: AdjustHealthBy value: '-0.4' name: boom2 transitions: - code: Time toState: initial value: '1' art: EnemyGuardTurret artScale: '0.7' bankSmoothing: '10000' colliderRadius: '.8' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.5' gunTypeConfig: burst: '1' cooldown: '3' damage: '0.5' lifetime: '4' multi: '6' multiSpread: '10' name: hammer rof: '10' speed: '2' spread: '0' mountAngle: '0' mountName: main slewRate: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '20' maxSpeed: '0' maxTurnRate: '120' minSpeed: '0' spawnInvulnerabilitySeconds: '2' templateName: bombturret tier: '2' xpMultiplier: '1'