additionalStates: chainreaction: - name: initial transitions: - code: TypeNear name: chainreaction toState: boom value: '5' - code: TypeNear name: chainreaction toState: boom2 value: '7' - events: - code: AdjustHealthBy value: '-0.8' name: boom transitions: - code: Time toState: initial value: '1' - events: - code: AdjustHealthBy value: '-0.4' name: boom2 transitions: - code: Time toState: initial value: '1' art: EnemyStoredBomb_Prefab artScale: '2' bankSmoothing: '10000' colliderRadius: '0.4' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionMed healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '15' maxSpeed: '10' maxTurnRate: '270' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: homingbomb tier: '2' xpMultiplier: '0'