additionalStates: chainreaction: - name: initial transitions: - code: TypeNear name: chainreaction toState: boom value: '5' - code: TypeNear name: chainreaction toState: boom2 value: '7' - events: - code: AdjustHealthBy value: '-0.4' name: boom transitions: - code: Time toState: initial value: '1' - events: - code: AdjustHealthBy value: '-0.2' name: boom2 transitions: - code: Time toState: initial value: '1' art: EnemyHomingBombLayer_Prefab artScale: '2.1' colliderRadius: '0.5' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionMed healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '3' maxTurnRate: '360' minSpeed: '3' spawnInvulnerabilitySeconds: '0' templateName: homingbomblayercenter tier: '2' xpMultiplier: '1.4'