additionalStates: chainreaction: - name: initial transitions: - code: TypeNear name: chainreaction toState: boom value: '5' - code: TypeNear name: chainreaction toState: boom2 value: '7' - events: - code: AdjustHealthBy value: '-0.2' name: boom transitions: - code: Time toState: initial value: '1' - events: - code: AdjustHealthBy value: '-0.1' name: boom2 transitions: - code: Time toState: initial value: '1' art: DungeonBombGate artScale: '1' colliderRadius: '1.3' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionDestructableTerrain healthRegenRate: '0' isVisibleInRadar: 'false' isWall: 'true' maxEnergyPoints: '1' maxHitPoints: '60' maxSpeed: '0.0' maxTurnRate: '0' minSpeed: '0.0' showName: never showStats: always spawnInvulnerabilitySeconds: '0' templateName: bombdungeondestroyablewallstrong tier: '2' xpMultiplier: '0'