additionalStates: toggle_safety: - events: - code: VariableSet name: healthtriggershield1 value: '0' - code: StartEffect name: Shielded value: '1.0' name: initial transitions: - code: Auto toState: main value: '0' - events: - code: GunAwake name: main - code: StopEffect name: Shielded value: '1.0' name: main transitions: - code: And subconditions: - code: HealthBelow value: '0.5' - code: VariableBelow name: healthtriggershield1 value: '1' toState: healthtriggershield1 - name: healthtriggershield1 substates: - events: - code: VariableSet name: healthtriggershield1 value: '1' - code: StartEffect delay: '0.0' name: Shielded value: '1.0' - code: StartEffect delay: '0.1' name: Shielded value: '1.0' - code: StartEffect delay: '0.2' name: Shielded value: '1.0' - code: StartEffect delay: '0.3' name: Shielded value: '1.0' - code: StartEffect delay: '0.4' name: Shielded value: '1.0' name: healthtriggershield1_0 transitions: - code: Time toState: healthtriggershield1_0 value: '0.5' transitions: - code: Time toState: main value: '15' art: EnemyGrinderPrefab artScale: '1' bankSmoothing: '10000' colliderRadius: '1.7' colliderX: '0' colliderY: '0' difficultyTable: standardBoss effectImmunities: - Confuse energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: wavemasterGun mountAngle: '-90' mountName: main offset: - '0' - '0' slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: wavemasterGun mountAngle: '90' mountName: main2 offset: - '0' - '0' sfx: sound: 'null' slewRate: '0' syncTo: main gunTypes: - bulletPrefab: leisurelyBullet burst: '10' cooldown: '1' damage: '1.1' lifetime: '5' multi: '5' multiOffset: - '0' - '1' multiSpread: '0' name: wavemasterGun rof: '0.5' speed: '2' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '270' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' particlePositions: - name: darkSmoke pos: - '-0.31' - '0.56' - '-1.38' rot: - '0' - '0' - '-90' - name: darkSmoke pos: - '0.53' - '-0.372' - '-1.38' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '0' templateName: wavemaster tier: '3' xpMultiplier: '1.3'