additionalStates: EatMouse: - name: initial transitions: - code: NearMarker name: mousesacrifice toState: eatmouse value: '6' - events: - code: InstantEffect name: EnemyEffect_Heal_large offset: pos: - '0' - '0' - '5' - code: AdjustHealthBy value: '0.015' - code: RemoveMarker name: mousesacrifice name: eatmouse transitions: - code: Auto toState: initial value: '0' SpawnMice: - name: initial transitions: - code: NearMarker name: home_$ toState: spawnmice value: '6' - actionRule: code: Normal events: - code: Spawn delay: '0' isImmediate: 'true' name: bansheesacrifice offset: addRotation: '180' angle: '0' distance: '15' isRelative: 'true' spawnParams: - name: handle type: variable value: '3' value: '1' - code: Spawn delay: '1' isImmediate: 'true' name: bansheesacrifice offset: addRotation: '180' angle: '0' distance: '15' isRelative: 'true' spawnParams: - name: handle type: variable value: '3' value: '1' - code: Spawn delay: '2' isImmediate: 'true' name: bansheesacrifice offset: addRotation: '180' angle: '0' distance: '15' isRelative: 'true' spawnParams: - name: handle type: variable value: '3' value: '1' - code: Spawn delay: '3' isImmediate: 'true' name: bansheesacrifice offset: addRotation: '180' angle: '0' distance: '15' isRelative: 'true' spawnParams: - name: handle type: variable value: '3' value: '1' - code: Spawn delay: '4' isImmediate: 'true' name: bansheesacrifice offset: addRotation: '180' angle: '0' distance: '15' isRelative: 'true' spawnParams: - name: handle type: variable value: '3' value: '1' moveRule: code: Rotate value: '30' name: spawnmice transitions: - code: Time toState: spawnmice value: '10' art: EnemyBastStatue artScale: '0.8' bankSmoothing: '10000' colliderRadius: '3' colliderX: '0' colliderY: '0' difficultyTable: standardBoss effectImmunities: - Confuse elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: bansheeleadergun1 mountAngle: '0' mountName: main slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.5' gunTemplateName: bansheeleadercenter5 mountAngle: '0' mountName: center offset: - '0' - '0' slewRate: '90' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-344.9' mountName: flower1 offset: - '0' - '-11.61' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-56.9' mountName: flower2 offset: - '11.041767' - '-3.587688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-272.9' mountName: flower3 offset: - '-11.041767' - '-3.587688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-200.9' mountName: flower4 offset: - '-6.824187' - '9.392688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-128.9' mountName: flower5 offset: - '6.824187' - '9.392688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.5' gunTemplateName: bansheeleadercenter5 mountAngle: '0' mountName: center2 offset: - '0' - '0' slewRate: '90' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower3 mountAngle: '-344.9' mountName: flower2_1 offset: - '0' - '-11.61' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center2 - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower3 mountAngle: '-56.9' mountName: flower2_2 offset: - '11.041767' - '-3.587688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center2 - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower3 mountAngle: '-272.9' mountName: flower2_3 offset: - '-11.041767' - '-3.587688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center2 - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower3 mountAngle: '-200.9' mountName: flower2_4 offset: - '-6.824187' - '9.392688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center2 - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower3 mountAngle: '-128.9' mountName: flower2_5 offset: - '6.824187' - '9.392688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center2 healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '180' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: bansheeleader5treasureroom tier: '10'