additionalStates: escortbombouch: - name: initial transitions: - code: NearMarker name: escortbombouch toState: escortbombouch value: '10' - actionRule: code: Normal events: - code: SetMarker name: escortbombouch offset: angle: '45' distance: '1000000' value: '0' - code: AdjustHealthBy value: '-0.05' - code: Speech speechOptions: - barkKey: escortmission_1 format: dialogue portrait: Drill Operator value: '3' - code: InstantEffect name: explosionPurple offset: angle: '0' distance: '1' isRelative: 'true' value: '1' - code: InstantEffect name: explosionPurple offset: angle: '120' distance: '1' isRelative: 'true' value: '1' - code: InstantEffect name: explosionPurple offset: angle: '240' distance: '1' isRelative: 'true' value: '1' - code: InstantEffect name: explosionPurple offset: angle: '60' distance: '1' isRelative: 'true' value: '1' - code: InstantEffect name: explosionPurple offset: angle: '180' distance: '1' isRelative: 'true' value: '1' - code: InstantEffect name: explosionPurple offset: angle: '300' distance: '1' isRelative: 'true' value: '1' moveRule: code: RotateToAbsAngle value: '-45' name: escortbombouch transitions: - code: Auto toState: initial value: '0' escorthealdroneheal: - name: initial transitions: - code: NearMarker name: escorthealdroneheal toState: escorthealdroneheal value: '10' - actionRule: code: Normal events: - code: SetMarker name: escorthealdroneheal offset: angle: '45' distance: '1000000' value: '0' - code: InstantEffect name: EnemyEffect_Heal_large offset: pos: - '0' - '0' - '2' - code: AdjustHealthBy value: '0.05' - code: Speech speechOptions: - barkKey: escortmission_3 format: dialogue portrait: Drill Operator value: '3' - code: GunSleep name: healed value: '0' moveRule: code: RotateToAbsAngle value: '-45' name: escorthealdroneheal transitions: - code: Time toState: initial value: '0.5' escortturretouch: - name: initial transitions: - code: NearMarker name: escortturretouch toState: escortturretouch value: '10' - actionRule: code: Normal events: - code: SetMarker name: escortturretouch offset: angle: '45' distance: '1000000' value: '0' - code: AdjustHealthBy value: '-0.01' - code: Speech speechOptions: - barkKey: escortmission_2 format: dialogue portrait: Drill Operator value: '3' - code: InstantEffect name: explosionPurple offset: angle: '0' distance: '1' isRelative: 'true' value: '1' - code: InstantEffect name: explosionPurple offset: angle: '120' distance: '1' isRelative: 'true' value: '1' - code: InstantEffect name: explosionPurple offset: angle: '240' distance: '1' isRelative: 'true' value: '1' moveRule: code: RotateToAbsAngle value: '-45' name: escortturretouch transitions: - code: Auto toState: initial value: '0' art: FriendlyDrillShipPrefab_Death artScale: '1.5' colliderRadius: '0' colliderX: '0' colliderY: '0' damageThreshold: '0' energyRegenRate: '0' explosionPrefab: ExplosionB_Final gunMounts: - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '0' gunTemplateName: gargantuaDEATHgun mountAngle: '90' mountName: main sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '125' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '100000' healthRegenRate: '0' isVisibleToAI: 'false' maxEnergyPoints: '1' maxHitPoints: '11111111' maxSpeed: '0' maxTurnRate: '0' minSpeed: '0' recoilScale: '20' recoilTimeScale: '0.02' spawnInvulnerabilitySeconds: '0' templateName: escortmissionDEATH tier: '0' xpMultiplier: '0'