additionalStates: fx_loop: - actionRule: code: Normal events: - code: InstantEffect delay: '0.0' name: explosionSmallMuted offset: angle: '180' distance: '0.33' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.1' name: explosionSmallMuted offset: angle: '180' distance: '0.33' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.2' name: explosionSmallMuted offset: angle: '180' distance: '0.33' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.3' name: explosionSmallMuted offset: angle: '180' distance: '0.33' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.4' name: explosionSmallMuted offset: angle: '180' distance: '0.33' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.5' name: explosionSmallMuted offset: angle: '180' distance: '0.33' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.6' name: explosionSmallMuted offset: angle: '180' distance: '0.33' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.7' name: explosionSmallMuted offset: angle: '180' distance: '0.33' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.8' name: explosionSmallMuted offset: angle: '180' distance: '0.33' isRelative: 'true' value: '1' - code: InstantEffect delay: '0.9' name: explosionSmallMuted offset: angle: '180' distance: '0.33' isRelative: 'true' value: '1' moveRule: code: FollowUnitType name: parent value: '1' name: initial transitions: - code: Time toState: initial value: '1' art: EnemyAncientTurretMissile artScale: '2' bankSmoothing: '10000' colliderRadius: '1' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionMed gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.0' gunTemplateName: escortturretmissilegun mountAngle: '0' mountName: main2 sfx: pitch: '1' sound: Enemy Loop Missile Mild slewRate: '10' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '10' maxTurnRate: '270' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: escortgoliathmissile tier: '10' xpMultiplier: '0'