additionalStates: DynamicBossDifficulty: - name: initial transitions: - code: EnemyNear toState: Damage020 value: '30' value2: '16' - code: EnemyNear toState: Damage040 value: '30' value2: '11' - code: EnemyNear toState: Damage075 value: '30' value2: '6' - code: Auto toState: Damage100 value: '0' - events: - code: SetDamageReceivedMultiplier value: '1' name: Damage100 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.2' name: Damage020 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.4' name: Damage040 transitions: - code: Time tostate: initial value: '1' - events: - code: SetDamageReceivedMultiplier value: '0.75' name: Damage075 transitions: - code: Time tostate: initial value: '1' art: EnemyFivestarleader_Prefab artScale: '1' bankSmoothing: '10000' colliderRadius: '1.1' colliderX: '0' colliderY: '0' energyRegenRate: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '3000' maxSpeed: '0' maxTurnRate: '0' minSpeed: '0' recoilScale: '0' spawnInvulnerabilitySeconds: '2' templateName: fivestarleadertest tier: '1'