art: '!EnemyInvisible' artScale: '4.5' colliderRadius: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' isVisibleToAI: 'false' maxEnergyPoints: '1' maxHitPoints: '10000001' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' spawnInvulnerabilitySeconds: '2' templateName: solarisringleader2 tier: '10'