art: EnemyRiotGuardMissile artScale: '1' bankSmoothing: '10000' colliderRadius: '0.8' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPrefab: leisurelyBullet bulletSize: '1' burst: '2000000' cooldown: '2' damage: '0.5' lifetime: '2' multi: '1' multiSpread: '0' name: hammer rof: '8' speed: '0.1' spread: '360' mountAngle: '0' mountName: main sfx: pitch: '1' sound: Enemy Loop Missile Mild slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.2' gunTypeConfig: bulletPrefab: leisurelyBullet bulletSize: '4' burst: '1' cooldown: '10000' damage: '0.3' lifetime: '0.6' multi: '2' multiSpread: '0' name: hammer rof: '1' speed: '2.5' spread: '360' mountAngle: '0' mountName: boom1 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.3' gunTypeConfig: bulletPrefab: leisurelyBullet bulletSize: '5' burst: '1' cooldown: '10000' damage: '0.3' lifetime: '0.6' multi: '2' multiSpread: '0' name: hammer rof: '1' speed: '2' spread: '360' mountAngle: '0' mountName: boom2 slewRate: '0' syncTo: boom1 - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTypeConfig: bulletPrefab: leisurelyBullet bulletSize: '6' burst: '1' cooldown: '10000' damage: '0.3' lifetime: '0.6' multi: '2' multiSpread: '0' name: hammer rof: '1' speed: '1.5' spread: '360' mountAngle: '0' mountName: boom3 slewRate: '0' syncTo: boom1 healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '3' maxSpeed: '5.5' maxTurnRate: '60' minSpeed: '5.5' spawnInvulnerabilitySeconds: '0' templateName: barragermissile tier: '8' xpMultiplier: '0'