art: EnemyHomingBomb_Prefab artScale: '1.8' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '0' gunTemplateName: electricbeltGun3 mountAngle: '0' mountName: main offset: - '0' - '1.5' sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '180' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '180000' - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '0' gunTemplateName: electricbeltGun mountAngle: '0' mountName: main2 offset: - '0' - '1.5' sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '180' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '180000' syncOffset: '2' syncTo: main - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '0' gunTemplateName: electricbeltGun2 mountAngle: '0' mountName: main3 offset: - '0' - '1.5' sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '180' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '180000' syncOffset: '2' syncTo: main healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '1' maxSpeed: '0' maxTurnRate: '120' minSpeed: '0' spawnInvulnerabilitySeconds: '1000000' templateName: electricbeltA_start tier: '10' xpMultiplier: '0'