art: '!EnemyInvisible' artScale: '1' bankSmoothing: '10000' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' healthRegenRate: '0' isVisibleInRadar: 'false' isWall: 'false' maxEnergyPoints: '1' maxHitPoints: '60' maxSpeed: '0' maxTurnRate: '55' minSpeed: '0' showName: never showStats: never spawnInvulnerabilitySeconds: '0' templateName: compass_turn_A tier: '10'