art: EnemyHopperleader artScale: '1' colliderRadius: '0.6' colliderX: '0' colliderY: '0' deactivationType: ai_delayed delayDeactivationForSeconds: '1' energyRegenRate: '0' gunMounts: - fireMode: Aimed firingArc: '360' flashOffset: '0.4' gunTemplateName: hopperleaderLaser mountAngle: '0' mountName: main slewRate: '0' - fireMode: Aimed firingArc: '180' flashOffset: '0.4' gunTemplateName: hopperleaderLaser2 mountAngle: '0' mountName: main2 sfx: pitch: '0.7' sound: Enemy Machinegun Hot volume: '0.9' slewRate: '0' gunTypes: - burst: '4' cooldown: '4' damage: '1' lifetime: '5' multi: '4' multiSpread: '90' name: hopperleaderLaser range: '50' rof: '1' speed: '3' spread: '0' - bulletPrefab: spinnerBullet burst: '12' cooldown: '1' damage: '1' lifetime: '1.5' multi: '1' multiSpread: '0' name: hopperleaderLaser2 range: '50' rof: '3' speed: '7.5' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '15' maxHomeDistance: '45' maxSpeed: '1.5' maxTurnRate: '55' minSpeed: '0.8' particlePositions: - name: darkSmoke pos: - '-0.34' - '-1.15' - '-0.03' rot: - '0' - '0' - '0' - name: darkSmoke pos: - '0.34' - '-1.15' - '-0.03' rot: - '0' - '0' - '0' spawnInvulnerabilitySeconds: '2' templateName: hopperleader tier: '3' xpMultiplier: '4'