art: EnemyNavi artScale: '1' colliderRadius: '0.4' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: Aimed firingArc: '360' flashOffset: '0.4' gunTemplateName: naviGunSlow mountAngle: '0' mountName: main1 slewRate: '90' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: navigrenadegun mountAngle: '0' mountName: main slewRate: '0' gunTypes: - burst: '12' cooldown: '5' damage: '0.2' effect: Poison effectAmount: '0.1' effectDamage: '0.2' effectTime: '0.1' lifetime: '4' multi: '4' multiSpread: '90' name: naviGunSlow rof: '1.5' speed: '1' spread: '0' - bulletHue: red bulletPalette: glow bulletPrefab: leisurelyBullet bulletSize: '1' burst: '1' cooldown: '1' damage: '1' lifetime: '1.25' multi: '8' multiSpread: '45' name: navigrenadegun rof: '100' speed: '2' spread: '0' hashOverride: '101' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '1' maxSpeed: '4' maxTurnRate: '500' minSpeed: '4' spawnInvulnerabilitySeconds: '2' templateName: navi tier: '2'