art: EnemyLasershipleader artScale: '1' colliderRadius: '0.6' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: Aimed firingArc: '360' flashOffset: '0.4' gunTemplateName: lasershipleaderLaser mountAngle: '180' mountName: main sfx: sound: Enemy Laser Loop3 slewRate: '0' - fireMode: JustShootDammit firingArc: '100' flashOffset: '0.4' gunTemplateName: LasershipLaser mountAngle: '0' mountName: main2 sfx: pitch: '0.8' sound: Enemy Laser Loop4 slewRate: '20' - fireMode: JustShootDammit firingArc: '50' flashOffset: '0.4' gunTemplateName: LasershipChargingLaser mountAngle: '0' mountName: lockon sfx: pitch: '1.5' sound: Enemy Laser Charging Mild slewRate: '10' gunTypes: - burst: '40' cooldown: '3' damage: '0.42' lifetime: '2' multi: '3' multiSpread: '90' name: lasershipleaderLaser range: '50' rof: '10' speed: '5' spread: '0' - burst: '40' cooldown: '3' damage: '0.42' hashOverride: '108' lifetime: '2' multi: '2' multiSpread: '10' name: lasershipleaderLaser2 range: '50' rof: '10' speed: '5' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '22.5' maxHomeDistance: '45' maxSpeed: '1.5' maxTurnRate: '55' minSpeed: '0.8' particlePositions: - name: darkSmoke pos: - '0' - '-0.9' - '-0.7' rot: - '180' - '0' - '0' showGunSignal: 'true' spawnInvulnerabilitySeconds: '2' templateName: lasershipleader tier: '2'