art: EnemyAncientTurretPillar artScale: '1' bankSmoothing: '10000' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPalette: all_color bulletPrefab: spinnerBullet bulletSize: '10' burst: '2000000' cooldown: '2' damage: '0.5' lifetime: '0.5' multi: '1' multiSpread: '0' rof: '5' speed: '1' spread: '360' mountAngle: '0' mountName: main sfx: sound: Enemy Loop Flame Thrower slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPalette: all_color bulletPrefab: spinnerBullet bulletSize: '5' burst: '2000000' cooldown: '2' damage: '0.1' lifetime: '0.25' multi: '1' multiSpread: '0' rof: '5' speed: '0' spread: '0' mountAngle: '0' mountName: warning sfx: sound: Enemy Loop Flame Thrower slewRate: '0' healthRegenRate: '0' isWall: 'false' maxEnergyPoints: '1' maxHitPoints: '60' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: tutorial_heatventA tier: '0'