art: '!EnemyInvisible' artScale: '0.5' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '6' maxSpeed: '1.5' maxTurnRate: '55' minSpeed: '0.8' showGunSignal: 'true' spawnInvulnerabilitySeconds: '1' templateName: tutorialattacker2_walker tier: '2'