art: EnemyMechaAngel
artScale: '1'
colliderRadius: '0.8'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
gunMounts:
- fireMode: Aimed
  firingArc: '40'
  flashOffset: '1'
  gunTemplateName: angel2Gun
  mountAngle: '0'
  mountName: main
  sfx:
    pitch: '2'
    sound: Enemy Shotgun Deadly
  slewRate: '0'
- fireMode: JustShootDammit
  firingArc: '40'
  flashOffset: '0.33'
  gunTemplateName: angel2Gun2
  mountAngle: '180'
  mountName: main2
  slewRate: '0'
gunTypes:
- bulletPrefab: bullet
  bulletSize: '2.2'
  burst: '12'
  cooldown: '3'
  damage: '1.5'
  lifetime: '3'
  multi: '4'
  multiSpread: '15'
  name: angel2Gun
  rof: '1.5'
  speed: '6'
  spread: '0'
- bulletPrefab: moonBullet
  bulletSize: '3'
  burst: '6'
  cooldown: '0'
  damage: '1.2'
  lifetime: '8'
  multi: '1'
  multiSpread: '15'
  name: angel2Gun2
  rof: '3'
  speed: '1.0'
  spread: '0'
healthRegenRate: '0'
maxEnergyPoints: '1'
maxHitPoints: '20'
maxHomeDistance: '60'
maxSpeed: '4'
maxTurnRate: '120'
minSpeed: '1'
spawnInvulnerabilitySeconds: '2'
templateName: angel2
tier: '5'