art: EnemyDoomsdayMissile artScale: '1' colliderRadius: '0.0' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: Aimed firingArc: '180' flashOffset: '0.4' gunTemplateName: marksmanLaser mountAngle: '0' mountName: main sfx: sound: Enemy Laser Loop3 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPrefab: arrowBullet bulletSize: '3' burst: '2000000' cooldown: '2' damage: '0.8' isPiercing: 'true' lifetime: '0.4' multi: '4' multiOffset: - '0' - '0.75' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '0' turn: '0' mountAngle: '0' mountName: hop offset: - '0' - '0' sfx: sound: Enemy Laser Loop5 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPrefab: arrowBullet bulletSize: '2' burst: '2000000' cooldown: '2' damage: '0.8' isPiercing: 'true' lifetime: '0.4' multi: '2' multiOffset: - '0' - '0.75' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '0' turn: '0' mountAngle: '0' mountName: hop2 offset: - '0' - '-0.75' sfx: sound: 'null' slewRate: '0' syncOffset: '10000000' syncTo: hop - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPrefab: shurikenBullet bulletSize: '5' burst: '1000' cooldown: '5' damage: '0.7' lifetime: '0.5' multi: '1' multiSpread: '0' name: hammer rof: '2' speed: '0' spread: '0' mountAngle: '0' mountName: nothop sfx: sound: Enemy Laser Loop5 slewRate: '0' gunTypes: - bulletPrefab: ringBullet bulletSize: '2' burst: '13' cooldown: '10' damage: '0.3' lifetime: '5' multi: '1' multiSpread: '20' name: marksmanLaser rof: '10' speed: '10' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '4' maxHomeDistance: '60' maxSpeed: '1.5' maxTurnRate: '55' minSpeed: '0.8' templateName: marksman_magicbullet tier: '5'