art: EnemyLioncub artScale: '1' colliderRadius: '0.7' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - waterWeakness - burnResist energyRegenRate: '0' explosionPrefab: ExplosionMed gunMounts: - fireMode: Hose firingArc: '27' flashOffset: '0.4' gunTemplateName: lioncubfire mountAngle: '0' mountName: main sfx: pitch: '1.5' sound: Enemy Loop Flame Thrower volume: '0.5' slewRate: '40' gunTypes: - bulletPrefab: fireBullet bulletSize: '2' burst: '20' cooldown: '3.5' damage: '0.25' effect: Burn effectAmount: '0.5' effectTime: '1' lifetime: '0.9' name: lioncubfire rof: '10' speed: '10' spread: '20' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '40' maxHomeDistance: '60' maxSpeed: '3' maxTurnRate: '100' minSpeed: '2' particlePositions: - name: darkSmoke pos: - '0' - '-1.12' - '0.45' rot: - '0' - '0' - '0' spawnInvulnerabilitySeconds: '2' templateName: lioncub tier: '10' xpMultiplier: '0'