art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: icebosshail mountAngle: '0' mountName: hail offset: - '0' - '0' sfx: sound: Enemy Loop Blizzard volume: '1.5' slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: icebosshail mountAngle: '120' mountName: hail2 offset: - '0' - '0' sfx: sound: 'null' slewRate: '0' syncOffset: '0' syncTo: hail - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: icebosshail mountAngle: '240' mountName: hail3 offset: - '0' - '0' sfx: sound: 'null' slewRate: '0' syncOffset: '0' syncTo: hail healthRegenRate: '0' isVisibleInRadar: 'false' isVisibleToAI: 'false' maxEnergyPoints: '1' maxHitPoints: '100' maxSpeed: '0' maxTurnRate: '180' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: icebosshailstorm tier: '10' xpMultiplier: '0'